In this Mass Effect Legendary Edition Build Guide I’m going to cover my Vanguard Build for Mass Effect 1, which is a Vanguard Build designed for close-range encounters. Attaining the A-Tier gear in Mass Effect 2 works no differently than their S-Tier counterparts. See also: Adept Guide, Adept Guide (Mass Effect 2) Adepts are biotic specialists, capable of disabling and killing enemies with raw biotic power. By Anonymis - Sun Mar 25, 2012 11:13 am. SMG: Locust. In The Art of the Mass Effect Universe and The Art of Mass Effect 3, Banshees are incorrectly stated to be asari matriarchs, instead of asari with Ardat-Yakshi potential. Both can strip all protections, and are useful against all enemy types. Use whatever you want. As for good choices, I'll show you: SMGs: Blood Pack Punisher, N7 Hurricane, Tempest, Hornet Assault Rifles: Lancer, Argus, Revenant, Mattock, Saber, Cerberus Harrier,. M-78 Revenant – Pop Pop. M-7 Lancer has weapon cooldown/no-clip like the Prothean Rifle, high damage and solid accuracy. These classes are comprised of three. There are six characters that can be recruited to join the squad and potentially be selected to join the active squad. I go with the best fit. Glavewurm 10 years ago #4. That should go on anyone who can take it. Collector Assault. Engineers have been. I always make sure that at least 2 squad members have sheild/barrier neutralizing powers. For my Adept: I rotate between the Cerberus Harrier (200% cooldown after V), Paladin, Executioner pistol, and the Wraith. Damage, power damage, headshot damage, melee damage, cover penetration, and magazine size should all work. I want to know wich are the best in general, because i like diversity in example if i take Liara and EDI i give one the Punisher and the other the Hurricane. Single-player Combat in Mass Effect 3 involves a squad consisting of the player character and usually two non-player character ("NPC") allies weapons in tandem with biotic, tech, and other abilities to defeat enemies and complete missions, enabling the player and allies to improve in power and advance the story. And choosing an arsenal can make or break a gaming experience. ME2Recalibrated - A huge mod for Mass Effect 2, restoring the prequel much of its. Grey slots are weapon types that you are unable to equip for that squadmate. Valiant. Falcon should be used with Squad Cryo Ammo if you got it. 5. You can easily identify a main mission in ME3 because. Miranda is just the overall best squad member with her squad bonuses and Warp/Overload to deal with all types of defensives. Best. As for bonus power, with adept already having many powers, best to have something more passive, although you could take energy drain for shields which the adept lacks to combat against but then again you can take a character with. As a result, it's DPS is poor. For me2 Miranda is a suitable substitute for liara. Despite being weaker than the Phalanx, it's better because the squad can make better using of its firing rate. The Acolyte was pretty much made for Liara. ago. A field fabrication kit generates this ammunition, leaving the clips as the rifle's only. Given the many branching skills Mass Effect 2 and Mass Effect 3 introduce, this guide focuses on getting started with the best initial talent sets for the first Mass Effect. 4. By casting tactical cloak and then marksman, the cloak will immediately break, but the cloak's cooldown will immediately begin. Long range shotgun and a rapid fire pistol. Harrier - Hard to beat that power/accuracy combo. There are, however,. ) and i just want lore/dialogue wise, idc for combat/strategy, altough INSANITY is kinda harsh sometimes. I have an improved version of this guide in a post containing a guide for every single game making this guide pointless. Javelin, Widow, or Mantis is your best bet. The Striker is a fully-automatic weapon that functions more as a grenade launcher than a rifle, firing high-impact slugs that detonate on contact. I mod it with increased damage and the scope that lets you see through smoke. Did a infiltrator and vanguard with squad that used falcon and acolyte and they were constantly freezing the enemy which allowed me to set off cryo combos non-stop. So I was bored and decided to do some tests in an attempt to find the best weapons of each type for squadmates. Armor is a protective body covering intended to prevent injury in combat. Accepted Answer. Carnage is both an ability in Mass Effect 1 and 3. Hammer must get a team of soldiers onto the Citadel in order to activate the Crucible. otakon2006 11 years ago #4. All other powers removed. A squad is the group of team members which Commander Shepard or Pathfinder Ryder can select to accompany them on field missions, or while visiting one of the main civilized centers such as a station or planet. Nope. Join Commander Shepard as he/she attempts to stop a galaxy-level threat. However, as an Infiltrator, you are more than capable of handling a Brute on your own. This means visiting every planet, looting. In short, Garrus is the best at nearly everything he does. Anyone able to use sniper rifle or shotgun would be dealing much more damage compared to the others because Incisor and Geth plasma shotgun doesn’t have damage penalty when equipped by teammates (when most of the other non-dlc. These things behave oddly together. In. In Mass Effect 3 though, the power was revamped as a stand-alone combat ability that becomes one of the most useful abilities of the whole game. SQUADMATES Squadmates have. After being introduced. Secondly the actual effects of Overkill and Marksman don't actually increase damage from what I understand, and instead boost things like fire-rate and accuracy which are obsolete. - Overload: Damage, Neural Shock, Shield Damage. Coordinate with Anderson to get to the Citadel beam. The Blood Pack Punisher is a submachine gun in Mass Effect 3. You are able to mod your squadmates' weapons on workbenches throughout the game. The Acolyte explosion projectile inflicts 500% more damage to shields and makes squadmates with shield-breaking tech powers irrelevant. you're allowed 2 squadmates at all times in the Arena except for Citadel Arena: Reaper Solo Challenge and Jack's meeting (which you don't have to change any settings for). Not all of. The squad doesn't have Shepard's issues with decreasing accuracy. Shotgun: Go big or go home. Simple reason: Shield/Barrier Damage gating. It is found during Priority: Tuchanka after the vehicles stop due to a break in the road or later in the Cipritine Armory on the Citadel. The weapon shares similarities with the Katana by being a slow firerate shotgun, but with only 3 shells in the magazine. Damage: Again, this is just as important to companions as it is to Shepard. Lastly every class can use the typhoon, soldier is far from being the best class in ME3. The Reegar Carbine would be fitting; it’s a quarian-made shotgun named after Kal’Reegar and it rips synthetics to shreds. Liara T'Soni and her biotic powers are on an insane level in Mass Effect 3. Squadmates don't have any problem with accuracy; Squadmates have bionic eyes: they can see through smoke and sometimes walls. Combat Guide. This weapon is surprisingly effective when wielded by Infiltrators, as it suits their assassination playstyle very well. Squadmates will use an entire thermal clip while in cover instead of the default that limits them to 2-4 shot bursts and slower rate of fire (includes custom DLCs). Mattock/Avenger is a personal favourite. - Incinerate: Damage, Burning Damage, Armor Damage. Assault Rifles: Lancer, Argus, Revenant, Mattock, Saber, Cerberus Harrier, Chakram Launcher, N7 Typhoon, N7 Valkyrie, Particle Rifle, Striker Assault. Miranda is easily the best squadmate in the game. Depending on your preferred Adept build and squadmates, you are pretty much playing without shooting a weapon anyway. Shepard did everything they could to tie up all the loose ends, but there's a strategy to keeping the whole squad alive through the suicide mission. And if you got the Virmire-survivor killed during Priority: The Citadel II, then you can only use James during Citadel. As noted previously, this mission is part of the endgame sequence. The proper selection and use of squad members can significantly reduce the challenge of a given. He has good firepower with the best squad-available assault and sniper rifles. The unique combinations on this crew are: AR/Shotgun (James) and Shotgun/Heavy Pistol (Tali). rank 1. Priority: Horizon, which is one of the missions toward the second half of the game, or at Kassa Fabrication on the Citadel. Regardless of who she is paired with, the Asari has some witty. The Legendary Sentinel Build & Guide. Samantha Traynor tracks Kai Leng to Horizon after the failure of your mission on Thessia. Cerberus may be using the Sanctuary facility on Horizon as a cover for secret activity. Recharge Speed: 8 sec Duration: 15. Assault Rifles: M-7 Lancer - Surprisingly light for the firepower and effective in all situations. Pistol: Paladin, Scorpion, or Acolyte. Find him/her before he/she escapes the archives. What other statistics matter for squadmates though? For instance, adding a scope to a SMG. Adas - medium RoF, AOE stagger, *damage bonus against shields (*not sure about this). Submachine Guns (SMGs) are one of the primary weapons in the Mass Effect universe. in MEA those powers can blast through them). Later on, the M-11 suppressor will be the best choice, but it's acquired pretty late. Depending on your preferred Adept build and squadmates, you are pretty much playing without shooting a weapon anyway. You can never go wrong with a sniper in your squad. With the third highest clip size in the assault rifle category, the M-78 Revenant is handy if you like to spray and pray. For example, power cooldowns will be extended. Read on as we rank every heavy pistol found in Mass Effect 3 from worst to best, to help you get the most out of your pistol. SMG: Locust. Mass Effect 3 has some truly great weapons, some of which are better than others. With those three powers, you can combo everything to death. The initial +25% power recharge speed is especially useful, as the nature of power. Sub optimal vs collectors, eclipse, and blood pack, but not useless. 1 Best: The Cerberus Harrier Is A Lazer Hose. Weapon Damage - only if you use the weapon to damage enemies. Assuming you're equally partial to all classes, the best class is Infiltrator. Recommended Vanguard Build (ME3) Hi All. It should come as no surprise that Garrus is a part of ME3 's best squad. Squadmates who can deal high weapon damage, like Garrus, Wrex, Thane, Zaeed, Grunt, Legion, James, Ashley, and Jacob are all. Accuracy: Accuracy does matter for companions. These Cerberus-modified M-96 Mattock rifles are fully automatic. The Vanguard class is a hybrid of the Combat and Biotic classes, making it a versatile and lethal option in combat. nothing can compare with the pure stopping power of the Claymore, but it is just as brutally inefficient (1 shot mag, only 8 spare loads) as it is deadly. Mass Effect 3 refines and perfects the mixture of gunplay and powers that was introduced in the first game of the series. Mass Effect 3: Typhoon > Hurricane > Single Shots (Power Mods for Pistol/SMG, Penetration mods against Cerberus if the weapon doesn't have innate. Kasumi, Samara, Grunt, Thane and Zaeed are good second squadmates, depending on the mission you're in (though if it includes Geth just default to Tali). Geth or claymore shotgun. The falcon does wonderful aoe dmg, and if you have squad cryo or incendiary it procs the effects very very well. Give grunt (and all AR wielding squadmates) the N7 Typhoon and it’s basically cheating. It seems that it’s Mass Effect’s human companions who are the least interesting and James Vega is certainly that. Her perks of being able to buff the DPS of her squad, and having incredible utility with. ME3: Story, Campaign and Characters. The Locust (From Kasumi’s mission) is the best SMG for Shepard. See also: Combat (Mass Effect 3) Because of the changes to the biotic explosion mechanics in Mass Effect 3, the Vanguard can benefit greatly from using two biotic squadmates with the "set-up" powers Reave, Warp, or Dark Channel. Javik: Assault Rifle: Phaeston, Heavy Pistol: Talon. Same with Garrus - he can also Overload shields, but gets killed faster than Zaeed if focused. Killing Brutes as an Infiltrator. bin to its folder; Weapon settings are stored in: Coalesced / bioweapon. Hope you're all having a great time with the game! I'm doing ME1 Insanity from level 1, was wondering if anyone had any feel for the best weapon types for squadmates yet. As a side note, I really hate that you can't use any weapon in mass effect 2 for all classes :/. That's what makes the difference. In Me1, a bastion adept was previously the strongest late game build in the game. In the first game, it is an obtainable talent for the shotgun and deals massive amounts of damage when used. Best Weapons For Squadmates Mass Effect 3; Home Guides Mass Effect 3 Best Weapons to Use and Locations. It should come as no surprise that Garrus is a part of ME3 's best squad. Recharge Time: 3. Here, you’ll find details on the best abilities to pick, the best weapons to equip, and you’ll find what armor works best for the build. You are correct about the BW, it has the same practical ROF as the single shot SR's on squadmates in SP. Mordin and Zaeed are good against the Blood Pack, Garrus is good against the Blue Suns, Samara and Thane are good against Eclipse and the Collectors, Tali and Legion are good against the geth, and Kasumi’s shadow strike is the most powerful ability in the game by a wide margin. Tali: N7 Crusader and N7 Eagle. Garrus Vakarian. they fire it in 2-3 second burst. Squadmates with extra. The mod completely revamps the Search and Rescue system — not only can every system visited in Mass Effect and Mass Effect 2. Offensive Mastery (Force & Damage, Weight Capacity, Force & Damage) This is the Sentinel’s main passive “power”. If you own the From Ashes DLC, there is also Javik, the Prothean. To successfully fight Banshees in Mass Effect 3, players will need to spec Shepard and their squadmates to ensure they can successfully break through a Banshee's defenses. Liara: N7 Hurricane (or Blood Pack Punisher, cause the Hurricane is expensive) and Acolyte. Mass Effect 3 is split into two types of missions - main and side quests. It can be gained either during Tuchanka: Bomb or bought from Kassa Fabrication afterwards. Rather than most optimal, I like giving all my companions thematically appropriate weapons. The weapon shares similarities with the Katana by being a slow firerate shotgun, but with only 3 shells in the magazine. I mean Zaeed is a beast in mass effect 2 with his inferno granades and 50% additional weapon damage. but the talent tree give some bonus. A similarly heavy sniper rifle to me. For Cerberus, she takes a Talon and an Eviscerator, and for Reapers, she takes a Wraith and a Paladin. The best gun in the game ofcourse, the Geth Plasma Shotgun. You can never go wrong with a sniper in your squad. Each character has their own unique dialogue, so it’s worth. Not necessarily the best for each; I'm more interested in what represents or fits each the. N7 Valkyrie. And with the deeper crafting system of MEA, it breaks my heart that im going to be unnecessarily restrained from crafting awesome and unique weapons and placing them on my favorite teammates. 2) Assault Rifle-. Fix Pack For Mass Effect 3 - Edits the same files. Time Trial #1 Unmodified Weapon vs Enemy Health. The Normandy is due for retrofits, and the crew has earned shore leave. Better damage output than even the Revenent, but with great accuracy, and armor piercing. Weapons. 00 seconds (Shepard); 30. Basic Adept builds will be using Throw and Warp, and either Singularity or Pull (I prefer Pull), but mostly Throw and Warp. Throughout the main story of Mass Effect 2, Shepard will encounter new potential upgrades to weapons, armor, squadmates, and even the Normandy itself. If you use Liara (Singularity) and Javik (Pull) for most of the game, you. James Vega. A disciplined marksman can use the fully automatic submachine gun to chew through targets with. James is one of the first squad mates you’ll get in Mass Effect 3, and he’ll be available during the. Related: Mass Effect 3: How to Reclaim Omega. The Particle Rifle/Falcon, the Wraith/GPS/Crusader, the Paladin/Talon, The Black Widow/Widow, and Hurricane/Hornet are the best Squad weapons. Some might dislike the fact that, unlike most assault rifles, it’s not fully automatic. Since squadmates don't benefit from low weapon loadout weight, they need all the power recharge speed bonuses they can get. Command your very own battle drone. Typhoon - high RoF, natural armor-piercing. The vast majority of these weapons will have to either be purchased and/or researched. By Samuel Claiborn , KBABZ , Bob , +77. The exceptions to the above would be for weapons such as the Harrier, Typhoon, CSMG. Mass Effect™ Legendary Edition. Vanguard - S Tier. Once invaded all the assets are usually unlocked. Assault Gun: I'm a bit offbeat hear. The desh is probably the best shotgun in close range. Submachine Gun: Tempest. Weapons. ME1Recalibrated - Literally dozens of fixes to pretty much all areas of the game are available on this mod - from Elanos Haliat's discovery of his own racial identity to a fix to the legendary Conrad Verner's amnesia bug. Grunt is good for any up close and personal type of mission. After that, simply have your squadmates use their abilities while you snipe the Brute. Would be interesting to see what others think. On a bright side, it is one of the best weapons for crowd-control, as both the impact and the explosion stagger enemies. About this mod. The Tempest (Found in Tali’s mission) is the best SMG for the rest of the squad. You want to get either the Widow or Viper as soon as you can, and then get the Black Widow as soon as you can. There are three core Classes in the Mass Effect. Give your squadmates more damage. The exploding pistol or the paladin in the heavy pistol slot. Vanguard : Pistols, SMGs, Shotguns, Heavy Weapons. However, I still like to play Vanguard in all three games, especially ME3. The hardest part of the game is the first missions because of your sniper. Anyway, you still can't really go wrong with it. ME2 Geth Shotgun and Carnifax are easily the best for the squadmates in their respective slots. Much of this gear can be purchased for credits at various markets and vendors throughout the galaxy. It is found around midway through the game during the Priority: The Citadel II mission, inside C-Sec, or afterward in Kassa Fabrication. The Oculus is a fast-moving device used by the Reapers as a space and atmospheric superiority craft. If Squad Warp Ammo has already been obtained, then this group will make very short work of Collector forces. Before the introduction of the M-560 Hydra, missile launchers either focused on bringing down a single armored target or simultaneously neutralizing multiple unarmored opponents. It's not noted anywhere and the only way to notice this is to check the squad mate info on the squad selection screen, back out, cycle their appearance then check their info again. Javik: Assault Rifle: Phaeston, Heavy Pistol: Talon. Effective against armor, shields, and biotic barriers. The squad can make good use of its three-shot burst. Only Shepard and James can use the N7 weapons, I give Garrus the Krysae Sniper rifle because it's Turian designed, only Javik gets the Particle Rifle because I figure there's only one in the pod, Liara gets the Asari guns like the Acolyte, etc. Rather than most optimal, I like giving all my companions thematically appropriate weapons. In terms of weapon choices, SRs basically come in two flavors: slow firing, powerful rifles with small magazine sizes, like the Widow and Mantis, and rapid firing (semi. Back outside, take cover in the pit and begin fighting through the next waves of enemies. While Shepard is better with things like the Mattock and Locust, this isn't true of your squad. 0 came out just in time for me to use it in my ME3 playthrough. The best option to go for when building an effective Infiltrator is the upgrades with the highest reputation bonuses and the Weight Capacity bonuses. For Mass Effect 3 on the Xbox 360, a GameFAQs message board topic titled "Best Assault Rifle to Give to Squad Members (Including FireFight DLC Weapons)". Mass Effect 3 has just over half the squadmates of Mass Effect 2, but each has branching skill trees, making for more versatile builds and adding to the game’s overall replayability. As a hybrid, the Mattock is a powerful assault rifle, combining. 1) Prioritize high damage per shot over high fire rate. I also have the N7 weapons from the collector's edition. close. Miranda and Garrus/Zaeed is the best squad for most missions. Featuring a complex recoil-reducing mechanism and high-grade autotargeting software, the Locust delivers longer-range, more accurate. Garrus: Flimsy, but a good synthetic/merc-killer. Particle Rifle, Mattock, and Revenant are also very solid picks if you're looking for a faster ROF without sacrificing too much damage. Buy it at level X and then never replace it again. This has the largest impact in Mass Effect 1, where the aiming penalties for the non-Soldier Classes were removed to help weapons feel more viable. Best Shotgun : Never tried Shotguns. M-12 Locust. 3 PeeBee. By Zurin. Overall the best weapon in the game. It's best you clear the area of enemies before taking the shot so you can ensure the cannon. Once the little shuttle has come down, you should be able to walk up to it and open the loadout menu through a prompt. Oculi are cybernetic constructs, being piloted (in the case of those used by the Collectors) by a single Collector drone. The extra durability is worth it for Shephard (since the game ends when you die) but when your squadmates get downed on Insanity, it's no big deal. It's lightweight, it's 3 shot burst is quick and efficient, and it possesses decent enough stopping power to use it as a mop up weapon on whatever your squadmates have missed. This is easily one of the best Mass Effect Legendary Edition mods for Commanders who love collecting and displaying trinkets from all over the galaxy. Thus, weapons such as the Geth Plasma Shotgun, Arc Pistol, or Venom Shotgun will be less effective in the hands of team members than Shepard. The M-96 Mattock has High Damage, higher Penetrate and is highly accurate. She doesn’t. The Lancer is good when you need unlimited ammo, it does a solid amount of damage and sufficiently small spread for nailing man sized targets. bin file with the same filename (same as DLC); - Place New Coalesced. Squadmate Weapons - best attributes and mods. They were first seen being used by the Collectors to protect the Collector Base. For pistols, kind of depends on what you want your squadmates to do. I’ll be sharing the best Talents to prioritize, what it means to choose the Shock Trooper Specialization for your Vanguard, the optimal Weapons, Armor, and Mods to. The actual weapon mods like barrels and penetration mods are more important than upgrading the actual weapons. See also: Codex/Weapons, Armor and Equipment#Body Armor See also: Combat, Upgrades Turians, krogan, quarians and humans all have specific types of armor; asari use human armor. Assault Rifles: M-7 Lancer - Surprisingly light for the firepower and effective in all situations. Wrex has basically all the perks of Soldier alongside his biotics, Garrus use ARs and can take care of geths just fine (and enemy biotics with Damping). 1. SMG: Tempest. Cryo ammo on those will wreck house. M-23. Sniper rifle: Incisor. Over time this mod will gradually become more like the full EGM experience, as more content is added. Although, for some specific missions, such as loyalty missions, a specific. Over the course of Mass Effect 3, the famed commander will fight side-by-side with some. I don't think they have a weight penalty on their power charges. You'll want: Incendiary Ammo -> Explosive Burst. Squad Members Guide. That makes sense. Tali'Zorah vas Normandy. The drone can electrically stun targets briefly and damage their shields. There are also several guides summarizing the gameplay abilities and combat mechanics of the various squad members across the various games: Squad. Between squadmates not making optimal use high rate-of-fire weapons and having questionable aim at a distance, sniper rifles guarantee that squadmates hit their targets and pack a punch when they do. In Mass Effect 2 and Mass Effect 3, after reaching Level 4 on an ability, players can select powerful upgrades for each one based on their preferred fighting style. Weight does nothing on Squadmembers, so you should only give them weapons that fit the character, like not give Tali a Claymore as she would pretty much go down before that, so giving her the Geth Shotgun or an other long range shotgun is a good idea. One of the best shotguns in the game, the Eviscerator does massive damage while also having low spread. They might not actually be the best option, but screw it. Liara: none actually. Tali: Shotgun and pistol. End Game Chart - With Spoilers. Fighters with great health like Garrus and James will be preferable as. My recommendation is to start with the n7 hurricane for you as the player if you want to have some oomph, or just fully commit to powers and then your gun doesn't matter. For example, Liara's default outfit grants her +25% power damage while her second outfit grants +25% power recharge. Alliance Officer is thus evolved to give Ashley the game's second highest weapon damage. Heavy pistols are a class of semi-automatic weapons with a relatively low rate of fire and limited ammunition but relatively high damage per shot. The Scorpion is good for AOE damage without using powers. . SMG - Hurricane. 9 Garrus And Ashley, The Sharpshooters. Vanguard - S Tier. Best: Zaeed, or Miranda. RELATED: Mass Effect Legendary Edition: Best Tech Abilities, Ranked. Less accurate than an assault rifle, but has a high ammo capacity and deals much more damage. The only drawback is the lack of biotic abilities. Tali was probably the second most used. Would be interesting to see what others think. Seems to me like these priorities should be used when equipping squadmates. Bruised and bloody Alliance marines on Torfan attributed their survival against waves of batarian mercenaries to the precision and stopping power of the Crusader. Upgrades the Avenger Assault Rifle. Regardless, here is some information you should take note of when you are continuing your story in Mass Effect 3: Commander Shepard's squad consists of up to three members, Shepard included, and. Tali keeps pulling out a sniper rifle, the basic one she starts wtih. My LI is Tali and my Shepard is a Soldier lvl 60 with heavy weapons (Claymore V, BW V, Particle Rifle V, etc. This build revolves around maxing out James’s upgrade Explosive Burst is one of the strongest upgrades in the game, which is for this reason we build around it. Wrex: Assault rifle andshotgun. Weapons of Squadmates deal much less damage than Shepard's. Plan. It's got high damage, and a unique trait that it won't propmpt Tali to suicide rush into the enemies, which is a blessing given her fragile nature. Go up the ramp, turn left and go up the second ramp. Mass Effect 3. 1. After this, a second NavPoint appears, along with more Cerberus troops. They are more efficient at tech and biotics than other classes, but at the expense of. Because Ashley and Kaidan can't be in the squad on the same world state, either AR/Sniper (Garrus) or AR/Heavy Pistol. So weapons like the Tempest SMG, Geth Pulse Rifle, Collector AR, etc. The Arena features a huge rectangular room that can project fully-immersive holographic environments and scenarios for public entertainment. I was just wondering this yesterday. Upgrades the Avenger assault rifle. Right now my character is using only three weapons. Biotic powers can take down Barriers and some. Infiltrator Shepard (w/energy drain bonus power), Liara and Kaidan. Assault Rifle - Cerberus Harrier or Particle Rifle, Typhoon is good for Squadmates. MASS EFFECT 3. Mass Effect. In ME1, having Tech was absolutely essential for quality of life when it comes to exploration in and out of the Mako, as well as being able to cripple and disable synthetics and. The Geth Plasma Shotgun is a shotgun in Mass Effect 2 and Mass Effect 3. When leveled up and holding powerful weapons, the pair have a really good damage output. AnimalBoy82 posted. Give Tali the Geth Plasma Shotgun. Pairs well with Tali or Legion against Geth. The only issue is it’s super short range. James is a heavy hitter,. The extra durability is worth it for Shephard (since the game ends when you die) but when your squadmates get downed on Insanity, it's no big deal. infamusforever223 • 2 yr. Read on as we rank every heavy pistol found in Mass Effect 3 from worst to best, to help you get the most out of your pistol. So I will be analyzing the weapons focusing on. The Paladin is probably the best if you can buy it, but the Talon and N7 Eagle aren't bad. M-6 Carnifex Heavy Pistol. Like someone else said for a first playthrough it's better to share OP weapons like Typhoon, Hurricane with as many squadmates as possible and then diversify on your 2nd playthroughThe M-37 Falcon is an assault rifle in Mass Effect 3 and Mass Effect: Andromeda. No weapon bonuses of any kind. Now that's a lotta damage. She doesn’t. If you switch to your squad member loadout with LT and RT you should be able to change everyone's weapons and mod them, if you cannot mod your weapon it's probably because you don't have any mods for it or, you are using the. Single-player. N7 Eagle. Shotgun - Reegar Carbine or Wraith, Geth Plasma Shotgun is good for Squadmates. Regardless, here is some information you should take note of when you are continuing your story in Mass Effect 3: Commander Shepard's squad consists of up to three members, Shepard included, and two other. Unlike its predecessors, Mass Effect and Mass Effect 2, there are only a few squadmates that you can choose. But I hear a lot of chatter about Venom on this subreddit. Nearly every gun on the battlefield is laden with features, from targeting auto-assists to projectile shavers that can generate thousands of rounds of ammunition from a.